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Category: New Book

Info on a new book, or book about to be released.

 
 

Read Lights Out in The Expanding Universe #SpaceOpera by @KayelleAllen

Three Things About David R Bernstein

Please tell us three things you'd like us to know.

Originally this story was supposed to be a side story for a larger universe I’ve written, but it developed into its own concept. Now, I plan to build on this idea and turn it into a full series.

The hero in this story is a snarky science officer that is forced to command an irradiated ship with no crew. He gets a bit sarcastic due to his current lot in life!

Daughters of Ayor is actually a spin on the Daughters of Air from the Peter Pan books.

Science Fiction by David R Bernstein

The SalvationOne’s mission was to find a new home for a dying civilization, but a massive solar flare slowly kills all but one crew member.

Daughters of Ayor
part of the Science Fiction/Space Opera anthology
The Expanding Universe Vol 4

Edited by Craig Martelle
Exclusively on Amazon and Kindle Unlimited

David R Bernstein Social Media

David R Bernstein is an author of sci-fi and young adult fiction. After several years in the Pacific Northwest, he recently returned to his native southern California to focus on writing. David has three wonderful children and has been happily married to his beautiful wife for over ten years. When he's not writing or researching his next story, you'll most likely find him
Website http://www.davidrbernstein.com
Twitter https://twitter.com/drbauthor
Facebook https://www.facebook.com/david.bernstein.author/
Amazon Author Page https://www.amazon.com/David-R.-Bernstein/e/B01JRO8HKO/
Newsletter http://www.subscribepage.com/VIPlist-DRB
BookBub https://www.bookbub.com/authors/david-r-bernstein

 

 
 

Read Lights Out in The Expanding Universe #SpaceOpera by @KayelleAllen

Three Things About Drew Avera

Please tell us three things you'd like us to know.

Drew Avera joined the Navy at seventeen and has deployed four times in the last eighteen years. He is an Aviation Electricians Mate and has worked on F/A-18s for most of his career. His knowledge in naval aviation has found its way into several of his books.

He began his writing journey in 2012 and wrote his first book on his iPhone as he competed in National Novel Writing Month. That book was later published and was the first of many works by Drew.

Drew is also a musician and producer. He is currently writing and recording an album with his metal band, Obsolium. The first album, Empire of Dust, is a concept record about an alien invasion and potential destruction of mankind.

Thrust into a life or death situation, the next decision Tawny makes could cost her everything.

Darkened Skies: Chancerian 3
part of the Science Fiction/Space Opera anthology
The Expanding Universe Vol 4

Edited by Craig Martelle
Exclusively on Amazon and Kindle Unlimited

Drew Avera Social Media

Drew Avera has been a lot of things in life; a band geek, a comic book nerd, a pseudo rock star, an amateur artist, a Navy veteran, husband, and father. But beyond being a family man, his favorite is his role as the bestselling author of the space opera series, The Alorian Wars.
Getting his start with National Novel Writing Month 2012, the writing bug consumed him. Since publishing in 2013, Drew has written more than twenty books. His most notable works include The Dead Planet Series and The Alorian Wars. But there is plenty more on the way as he delves into new universes, always trying to find what ticks in his characters to bring them to life. Check out the worlds he's created by visiting his website.
Website www.drewavera.com
Twitter www.twitter.com/drewavera
Facebook www.facebook.com/authordrewavera
Amazon Author Page www.amazon.com/author/drewavera
BookBub https://www.bookbub.com/authors/drew-avera

 

TRAIL – Trace, Rescue, and Identification League.

I’m currently working on a new series, while also continuing work on a book under contract. I kept getting “stuck” and so many friends suggested that I try switching to another project for a bit that I decided to go with it.

The logo/art is by my son, Jamin Allen of Nimajination Studios.

The new series is about TRAIL, a company that exists in the far future, and is contemporary with my Tarthian Empire series. The two do not overlap, and take place on different sides of the galaxy.

I will soon have a page on my website for TRAIL, but for now, here’s some insight. The meaning of the acronym TRAIL is Trace, Rescue, and Identification League. However, rival companies and independent agents have their own versions. Most common is Thieves, Ruffians, Assholes, Irritants, and Losers, followed by Their Roughneck Arbitration Is Laughable. The official company response is to grin and bear it, laughing while you cash your fat paycheck. The unofficial response is a quick jab to the mouth. Scars on knuckles are a thing of pride among agents.

The structure of TRAIL is formed loosely around the principle that independence is a good thing, provided it’s not taken too far — or too seriously. Agents report to a Field Director, who reports to the Board, the members of which are ultimately responsible to the President. No more than two steps are ever required for a decision, no matter how weighty. Agents have full authority to act with extreme prejudice if necessary to carry out their missions. That said, any time a death is involved, an outside agency steps in to confirm both the kill and the neccessity for it, occasionally resulting in more scarred knuckles.
The outside agency policing TRAIL’s missions which result in a “negative life impact” (i.e., death) is STOP, Synthetic Technicians Optimized for Peacekeeping. TRAIL agents refer to the emotion-denied android group as Suspending, Terminating, and Omitting Pleasure.
TRACE is an officially disavowed department of trained assassins and snipers inside TRAIL, whose motto is “Without guilt.” TRACE stands for Target Removal Assistance Classified: Extreme and these agents are the favorites of many world governments.

My plan is to self-publish TRAIL stories, and to begin with a giveaway short story. I’ll detail that as the date nears.

In the meantime, I’d love to hear what others are working on. If you have a new series, new book, or just want to share your FF&P, SciFi, Fantasy, or Romance novel, feel free to leave links, blurb, and buy info in the comments.

Kayelle Allen is an award-winning, multi-published author. Her heroes and heroines include badass immortals, warriors who purr, and agents who find the unfindable–or hide it forever. She is known for unstoppable heroes, uncompromising love, and unforgettable passion.
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An Immortal's Guide to Tarth

An Immortal’s Guide to Tarth

An Immortal’s Guide to Tarth is a tongue-in-cheek look at what relocating would be like for the immortals in my books if they moved to the Tarthian Empire. A bit of non-fiction, written in a fictional way. The voice is that of Joss Avaton, one of the immortals. The rules of the immortal gamers role-playing game Peril are spelled out, and a who’s who among the gamers provided. A must-have for fans of the Tarthian Empire series. This handy guide will inform, entertain, and provide never before seen peeks behind the curtain.

This excerpt is taken from the opening of the book.

Greetings, Fellow Immortals

Welcome to the Tarthian Empire. This book is a guide to the people, places, and possibilities you’ll find here. A list of immortals and their roles in Peril is also included. All Sempervians are welcome here. This will be your home away from home. To those immortals who have joined us in our glorious exile — please know you are our honored guests. We are pleased to share the bounty of the Empire with you.

I’m Joss Avaton, your guide. A little about me. I’m telepathic (which most of us experience and understand), and a scripter, which means by touching you I can discern your abilities and gifts. Contrary to popular belief, scripters cannot tell your past or your future. We can only tell about your present: what gifts you possess now.

So that neither of us has any illusions, I will tell you up front that I am serving Penance. For those of you new to the game of Peril, that means I lost a game and must pay for it. In my case, it was a technicality, and the gamers in my session had nothing to do with my loss. I lost by my own mistakes, and take full responsibility. The gamer opposite me (Nanchonta) I would trust with my life, and have, many times. However, I would carefully watch the lead player in my support team (Akaghe) and never turn my back on him. Not for one moment. He is not based in the Tarthian Empire, for which I’m thankful. But enough about the past. I’m here to help you in your future with us.

While we are more than glad to welcome a fellow immortal into the Empire, you should be aware that the relationship between Mundanes (mortals) and ourselves is not an open one. To that end, let’s dive straight into the ironclad rules.

Rule Number One: This Book is for Immortals Only

By order of Pietas ap Lorectic, Lord of the Immortals, the Impaler, Hammer of God, Marauder, Soul Ripper, Destroyer of Worlds, Slayer of Innocents, Hound of Hell, you are ordered to set aside this book if you not immortal. Put down this book, walk away, and no one will get hurt. Should you decide to disobey this directive, that assurance is void.

With that warning in mind, you may proceed at your own risk.

Rule Number Two: Immortals Don’t Exist

Of course, immortals do exist. The fact that you are reading this book proves that. We are referring to what the non-immortal Mundane population thinks. They (other than the Chosen) are never to know of our existence. The rule regarding how much to reveal is simple: nothing.

We do not discuss immortality.

We avoid any mention of immortality.

If asked directly if we are immortal, we lie.

There are no exceptions to this rule.

The answer to “Why can’t we tell them?” is also simple: BPSS (Because Pietas said so). If you don’t know who Pietas is, we refer you to Rule Number One.

You will no doubt find yourself exasperated by the sheer number of Mundanes present in the Tarthian Empire, especially humans. They have overrun it and multiplied like rats in a pestilence. Which brings us to Rule Number Three.

Rule Number Three: Live and Let Live

By order of Pietas, humans and other people groups may not be killed for sport. That does not mean you can’t annoy, manipulate, and use them for your own purposes. However, the rule about killing is strictly enforced. You can be banned from the Empire for killing even one Mundane. Justifiable homicide must be proven in Mundane courts as well as before the throne of Pietas.

It has nothing to do with their inherent worthiness. Mundanes have none. However, we must coexist here and the worlds in the Tarthian Empire are filled with these creatures. They farm, raise fish, cattle, sheep, and other animals used for food, create cities, technology, transport, and other items which we find useful and helpful. Since we take full advantage of these things, it behooves us to let them exist. Therefore, the golden rule is “Live and let live.”

We cannot stress strongly enough the need to remember the golden rule when it comes to Mundanes, and especially humans. They tend to bring out the worst in us, so guard yourself against rash behavior in their presence. Pietas does not permit a “temporary insanity” defense. I know this chafes. You must learn to deal with it.

And there you have it. The new cover, in all its glorious riot of color.

Nizamrak Building in Tarth City

Nizamrak Building in Tarth City

I named the Nizamrak Building after my friend and mentor, the late author Barbara Karmazin. Nizamrak is Karmazin backward. BK, as she was affectionately known, loved the idea of having a site named after her. When my son Jamin created a print of the building, she was delighted. Should you visit the Tarthian Empire be sure to stop in and say hello to the employees at Lucsondis Enterprises. I’m sure they’d be glad to see you. Here’s the full address.

Lucsondis Enterprises Corporate Headquarters
Nizamrak Building, Suite 19800
100225 Destine Pietan Plaza
Tarth City, Di Lusso DistrictTarth, Tarthian Empire

Locations inside the Nizamrak

  • Parking, Transportation, Tube Train – Underground (fifteen floors)
  • Bank of Tarth – Suite 100 (ground) – 800
  • Non-Lucsondis-owned businesses, medical facilities, storage, employee housing, daycare, etc. – Suite 900-4000
  • For Women Only – Suite 4100 – 5000
  • Lucsondis Entertainment – Suite 5100 – 6000
  • idBot – Suite 6100 – 7000
  • CyberEgo – Suite 7100 – 8000
  • Lucsondis Enterprises – Suite 19100 – 19900
  • Unoccupied (on purpose) – Suite 20000
  • Penthouse “The Loft” – Suite 20100 – 20300

Tradestandard labor laws require workers to live in the place where they work. Exceptions are available (for example, married couples who work in different locations).

In the image below, the Nizamrak Building is on the left side.

Nizamrak Building

Nizamrak Building and Tarth City

The two-hundredth floor (Suite 20000) is vacant by design to provide privacy and security for the Loft. The Loft (Luc Saint-Cyr’s penthouse) supports a full parking deck for his fleet of cars, and an entertainment facility. The penthouse occupies the top three floors. Private living and sleeping quarters take up most of the top floor, and provide space for the rooftop pool. The rooftop also has weather and privacy shielding.

Because of its design and height, the Nizamrak Building is equipped with anti-terrorism devices and the highest security idBot can provide. Repulsor technology prevents aircraft from approaching, eliminating the need for traditional blinking lights required on tall buildings. Failsafes turn on the lights in case of power failures or emergencies.

Discrete express elevators run to the penthouse, including one solely for vehicles and delivery. A separate, stacked elevator system transports passengers rapidly to various sections of the building. An industrial elevator system handles delivery. Private parking for those qualified is housed underground. The Tube (the Tarth City tube train) makes scheduled stops. The Nizamrak Building is one of the few tall buildings into which the tube is not permitted to run. All transportation (except Luc Saint-Cyr’s private fleet) is underground. This gives the black-glass fronted building a sleek appearance. It is wider at the base than at the top.

More information is available in the Tarthian Empire Companion.

Art by Jamin Allen, with photos courtesy of Photoxpress.